Fun in the GDC
Although I don't follow theory of games development so close as I did in the past, some snippets from this year Game Developers Conference opening keynote are in order. And that's Raph Koster's "A Theory of Fun for Games" (thanks to Wonderland for highlighting the bests parts):
When we meet noise, and fail to make a pattern out of it, we get frustrated and quit.Now I realise that I met Koster in 2003, interviewed him for TV during E3 (I am so bad for names!). He's an RPG specialist and the game designer behind Star Wars Galaxies, and speaks a brilliant Spanish!
Once we see a pattern, we delight in tracing it, and in seeing it reoccur.
Fun is the feedback the brain gives while successfully absorbing a pattern.
Games are the cartoon version of real world sophisticated problems.
* * *
I’ve been doing some tests with Premiere Pro and my video capture setup. The verdict: (what a surprise!) PC systems suck for video capturing and editing. At the end, it worked, but with my little Titanium G4 everything works on the first try. I’ll see, what I’ll end doing...
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