I owed you an explanation
I know that the public at large is generally not aware of the ‘peak oil’ phenomenon, nor its potential significance. Among “peakniks” like me, it seems obvious. Peak oil as a subject has been thoroughly discussed. Just check some of the links at the right column of this blog.
The oil industry press and many analysts and consultants now openly talk about “depletion”, “plateaus” and “demand outstripping supply.”
Even magazines like The Economist, the Bible of neoliberal economics, appear scared shitless when talking about the current dangers for the global economy. And they talk a lot about oil.
If we are really about to pass the peak of global oil production, we will learn the hard way how dependent we are on oil. Its uses for transport, as a feedstock for petrochemicals and the way it is used to produce food. Of course it is also a primary source for generating electricity amongst other non renewable fossil fuels like coal and natural gas.
Because basically, we are in uncharted territory.
But I think I still owe you an explanation. Yes, I am games reviewer, I love racing simulation games. Yes, this blog is called Yamauchi’s Paradox. But what is so paradoxical about Kazunori Yamauchi, the man behind the Gran Turismo series?
"I'd like young kids to more fully understand the fun of cars. Using the entertainment power of games, we will be, in a sense increasing the number of car lovers twenty years or so down the road."
Knowing what I know about the prospect of cheap and abundant oil for the coming decades, this was terrible. It was like being the only person who can see the elephant in the room. Emperor’s new clothes.
The average car enthusiast is probably expecting that we will have the same car industry in twenty years. The cars themselves will be running on whatever combustible human ingenuity could be found. But many of the solutions proposed now, such as hydrogen fuel cells or electric cars have very difficult futures.
Hydrogen, fuel cells and electricity stored in batteries are not energy sources themselves. They are vectors to store and transport energy produced elsewhere. The energy we use to fuel our cars and all the transportation we use will not be substituted easily.
If Yamauchi’s assumptions are right, and he is fostering a love of cars by young people, he could be educating youngsters for a future that may end up exactly the opposite of what he expects.
That is the reason I write this blog. Because I need some way to bridge the part of my persona still entwined in the videogame industry to my interest in oil and energy. I am not a luddite, nor a pessimist by nature. But I am a realist. Although I love technology and all the good things it has done for me, I do not buy the notion that ‘technology will save us’. No matter how it is put. You know, after all, ‘the sky is the limit’ is just a catch phrase.
I know my fellow gamers are an intelligent crowd. Full of extraordinary ideas. Some of them even willing to transform the videogame medium to a fully featured form of creative expression. One able to convey all kinds of emotions, not just mindless maze chasing or button-smashing fights.
I don’t even want to start talking about the geopolitics of oil depletion. That is when the frightening tale, that the world may be past its peak of oil production, really starts to unfold.
What is going to become of us when the world oil production peaks? When the recession sets in? When every videogame will be a classic?
I know we are intelligent and resourceful, but you need to wake up. To start to think about the stuff things are made of and transported by. The stuff that fuels our bodies and our cars, what makes our high energy world run.
Maybe we can’t do anything after all, but as the always classy Dr. Ali Samsam Bakhtiari says: